Creativity and Innovation Project -- Day 3

Today in class our group had to pick a game; first, we had to play the game, and then we had to come up with new rules or a new way to play the game that made it more fun. Unfortunately for our group, we picked Liar's Dice, and had NO idea what it was, or how to play, even after looking it up online! This really tested our creativity skills, but I think we came away with a pretty good game, and a pretty good idea of the importance of creativity in a lesson. If you are engaged in what you are doing, if something keeps your interest and your attention, then it is going to be most likely that you will learn a lesson from it! That is why our lesson project has to have a creative angle to it—so that we can keep our students engaged and actively learning! For our project, we decided on having BINGO be our lure. Everyone will be handed a BINGO card to follow along with the lesson's presentation, where we will have math equations. When you solve the math problem, you check your card to see if that answer is anywhere on it. Eventually, someone will call BINGO, and win the prize! So, the game piques the students' interest (because, seriously, who doesn't like BINGO?) and their stake in the game gives them incentive to want to solve the math problems...Not even to mention the prize for the winner(s)! I think this is such a great idea, and I know it would have worked on me in school; I have, for some reason, always been competitive when it comes to BINGO—even though it is largely based on chance, like which card you get, and which numbers randomly get called. Even though it is a simple game, it is one that so many people enjoy, and I think that is why bingo is such a great choice for this lesson!

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